Sproing is Austria‘s leading game developer and since early 2014, a game publisher as well. As one of the foremost independent studios focused on the creation of multi-platform games, we have successfully shipped around 60 retail games on all major platforms. In 2010 we began leveraging that experience to become a major creator of Free-to-Play games. Following the release of our first self-published game “Asterix & Friends”, we are working on three other projects at the moment, including an as-yet unannounced AAA Free-to-Play game for a top tier publisher.
Surviving in a jungle with a broken arm is easier than running a development studio in the games industry for over a decade. We have been able to grow thanks to our knowledge of the industry environment. That’s more valuable than a machete most of the time.
Creativity comes from thinking differently. We have people from 13 countries working here at Sproing. That huge variety of background and cultures helps us to break out of established patterns and come up with truly innovative ideas. Not to mention the creativity it takes to communicate in all those different languages!
Just like fun, quality is very subjective. And while finding a definitive answer is impossible, we've gained great insight through working with publishers from all over the world. This has given us a deep understanding what quality is, and how to achieve it. It has also brought us close to many reliable partners – and built up a lot of bonus miles!
Sproing was founded in 2001 by Harald Riegler and Gerhard Seiler, two industry veterans that were developing games together in the 1990s and still own the company today. In more than 15 years we made quite a track-record including 60 boxed games reaching from prosperous “Moorhuhn”-Games to the multi-platform-success “Schlag den Raab” and the Wii Horror-game “Cursed Mountain.”
We’re still an independent studio, located in the beautiful city of Vienna in the heart of Austria.
Our focus switched in the last few years from boxed games to the exciting world of high class Free-2-Play games like “Skyrama” or “Silent Hunter Online”. We are still interested in “Work for hire”-projects, which made us the experienced and internationally successful developer we are today, but we also work on some own IPs and publish the great F2P-game “Asterix&Friends”. And there are some other projects we are working on but unfortunately we’re not allowed to talk about them at the moment.
Sproing’s very own cutting edge game engine, Athena 2, allows us to craft unique and individually specific games that fit the customer’s vision exactly. Having an in-house engine allows Sproing the flexibility to program and design games on all platforms without having to depend on external technology. Athena 2 is built in 100% native C++ to be modular, portable, performant, and lightweight. It gets stronger and better with every new project Sproing makes.
Harald is responsible for business development, creative direction and legal. Originally Harald started off as a programmer and a musician, and grew the studio to it's current size from day one.
Harald is a frequent speaker at industry events, is a board member of GAME, and helped found the European Game Developer Federation EGDF.
He is also advisory board member for several industry events.
Johanna is responsible for finance, studio operations, process development, growth and team management. She joined Sproing in 2003 and worked as a Project Manager and Development Director before assuming her current role in 2011. Johanna studied at FH Salzburg and holds an MBA in Entrepreneurship.
Tanja is the assistant to Johanna and Harald and our Head of Business Operations responsible for questions related to the managing directors or the company.
Peter is responsible for presenting our ideas to our clients and is a direct link to our upper management.
Lukas is responsible for development processes and workflows, resource management and strategic development decisions. He is also a direct link between development teams and upper management.
Dietmar is involved in all sorts of technological decision making and manages our programming team.